Animatic scratch audio

Animatic voiceover generator for scratch dialogue

Paste a board-ready scene, radio-play draft, or storyboard dialogue. LyricWinter separates the cast, assigns voices, and gives you a listenable scratch track before you commit animation timing or final casting.

Sample storyboard timing scene

Play the scratch audio and inspect each detected line.

Listen to Animatic scratch track
Voice demo

Listen for dialogue pace, reaction beats, and whether there is enough air for boarded action before the final voice pass.

More use casesBuilt for timing passes, pitch animatics, and board review.

Generator flow

From scene draft to a scratch audio timing pass

LyricWinter fits the pre-production pass: detect the cast, review the speaker map, assign voices, then render audio only when the line breakdown is ready to hear against boards.

  1. 01

    Paste the scene or radio-play draft

    Start with the script beats you already have: speaker labels, action notes, narrator lines, and the dialogue that needs timing.

  2. 02

    Review the detected cast

    LyricWinter separates narrator text from character dialogue so the scratch track follows the scene, not a single flat narrator voice.

  3. 03

    Choose voices for the temporary roles

    Switch public voices for a quick pass, or upload custom voices for original characters when the catalog is not specific enough.

  4. 04

    Render audio before locking the boards

    Use the scratch pass to hear line pace, awkward pauses, reaction space, and whether a scene is ready for animatic editing or casting notes.

Good fit

Storyboard timing, pitch animatics, indie shorts, classroom animation scenes, creator reels, and early casting notes.

Not a fit

Final voice replacement, frame-locked ADR, sound design mixing, video timeline editing, or voices you do not have rights to use.

Board-ready text

Before step 1
BOARD 07 - INT. LAUNDRY ROOM - NIGHT
NARRATOR: The dryer door bumps open. A marble rolls out and taps Mila's shoe.
MILA: Please tell me the machine did not learn how to knock.
KAI: It only knocks when it is hungry.
THE MACHINE: Then why did you feed me socks?

A scene heading, narrator beat, and labeled dialogue are enough for a first pass. The audio can be reviewed before the boards, edit, or final voice plan is locked.

Review state in the generator

What the first step returns before rendering the scratch track, using the same review controls as the generator.

Voice Selection

before audio
Mila
Kai
The Machine
Narrator

Sentence Breakdown

line-by-line
Narrator:The dryer door bumps open. A marble rolls out and taps Mila's shoe.
0
Mila:Please tell me the machine did not learn how to knock.
1
Kai:It only knocks when it is hungry.
2
The Machine:Then why did you feed me socks?
3

The audio step starts after this review. Before that, the practical work is catching missing narrator beats, switching public voices, and deciding where a custom character voice would make the scratch pass clearer.

Step 1: cast and voicesStep 2: scratch audio

Questions

What animation teams usually need to know

Can LyricWinter make scratch dialogue for an animatic?

Yes. Paste an animation scene, radio-play draft, or storyboard dialogue. LyricWinter detects the speakers, assigns voices, and renders a multi-voice audio pass you can use to judge timing before a final recording.

Do I need finished storyboard frames first?

No. LyricWinter works from pasted text first. You can create the scratch dialogue pass, then line the audio up with storyboard frames or an animatic timeline after you hear the pacing.

Can I use custom voices for original characters?

Yes. You can switch between public voices for a quick timing pass, and you can upload or use custom voices for your own characters when the public catalog is not specific enough.

Is this a replacement for final voice actors?

No. Treat the output as pre-production scratch audio for review, pitching, and timing. Final casting, voice direction, and performance approvals still belong in your production workflow.

Build the scratch pass

Hear the scene before the boards get expensive.

Paste the next dialogue-heavy scene, review the cast map, and render audio only after the voices and speaker splits make sense.